The game started shipping in November 2007 in the US, Canada and Europe. As for what separates Avencast from other action RPGs, I'd say it's the fresh new combat system, the art style, especially with its 2.5D cutscenes and special effects, and the story, which has some unique details and interesting characters that you'll encounter during the campaign. The setting with the academy and the mages simply resulted from us having to cut the overall scope of the game, and this particular setting proved to be the one with the most potential. In terms of gameplay, the main inspiration came primarily from beat 'em ups, shoot 'em ups and other games that were heavy on action, rather than usual RPGs. Story-wise, we drew influence from pen and paper RPGs, particularly one that a friend of ours developed himself. At that point, we only knew that it would become an action RPG the exact details were unclear. The idea arose roughly four years ago, mainly through the work of Michael Schiestl, who started to develop the engine on his own. Life there offers plenty of challenges, especially as some of them are unforeseen. The Project Tri Do Dinh: The game is an action RPG in which you assume the role of a young apprentice wizard who enters the renowned academy of Avencast to finish his education.
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